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This is a wiki devoted to our upcoming Dungeons & Dragons 4th Edition campaign. You can use the navigation panel to the left to explore the site.

The game is based in the Known World, the land surrounding the Jagged Sea, centered upon Srivaja, the decadent archipelago-empire of the slave-taking genasi. The capital of Srivanskrit is a magnificent city built into the sheer cliff walls of a narrow and treacherous harbor. The city is so old that its origins are lost to antiquity - even the genasi merely settled it when they found it. The ancient city has been the cradle of many empires, all of them now nothing but dust. Its narrow streets, teeming bazaars, and dark alleys promise adventure, danger, riches - and perhaps deeper secrets, hidden just beyond sight.

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To the south lies Tawanlinsuyu, the mountainous jungle empire of the lizardfolk, whose mighty cities and great roads were recently brought to ruin by sinister magic. Now many lizardfolk young are feral, having gone untaught in the ways of civilization, and the survivors of the Empire of Four Regions must fight against their own brethren as they struggle to rebuild.

To the west lie the human city-states of Ashur and Akkylon. Ashur is now a dangerous blighted land, its reality warped by a great cataclysm. Akkylon rises to prominence in the absence of its more militaristic sister, becoming a haven for learning, philosophy, and sorcery. It is a city of tall spires, hanging gardens, sorcerers and demons, and every excess of the flesh.

To the southeast is the tribal Isizunu nation of the gnolls, only recently risen to prominence when the great chief Zaku united the disparate tribes. Caught between the two great empires of the time - the Genasi of Srivaja and the Tieflings of Maecynid Persus, both of which are always looking for new territory and new slaves - the gnolls are fiercely independent.

Northeast of Isizunu is the great tiefling empire of Maecynid Persus, the God Empire. It is called such because the ruler - the immortal Despot Ataxerxes - is the living incarnation of their one god, Ohrmazd. The empire contains wonders unmatched in the rest of the world, but is built on the backs of slaves. The brutish ogres, the clever goblins, and many human tribes all toil under the yoke of their tiefling masters.

Only the genasi merchant princes dare to sail the Vast Gulf beyond the Jagged Sea in their elementally-powered ships, and their hubris is met with great reward. Far to the east is another land entirely, unknown and unmapped, and there lies Ap-Gwynned, the land of the elves. It is a strange land, existing on the borders between our Known World and the fey wilds that lie Beyond. The elves themselves are a slave race of some mysterious masters that lie beyond the veil, and they are always watched by their abominable taskmasters, the fomori. The genasi trade with these mysterious eladrin overlords through the elves, and bring back the priceless Spice that forms the backbone of their merchant empire.

This is a dangerous world of savagery and intrigue, filled with crumbling empires, dead gods, mighty warriors, and dark magics.


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